Date/Time: 4PM, Saturday August 12th
Tecmo Super Bowl (NES)
Player Cap: 32
Format: Double Elimination
Team Selection for Each Matchup: A coin will be flipped before each game. The coin-flip winner will choose the matchup (i.e. the two teams). The coin-flip loser then selects either (a) one of the two teams or (b) his preferred controller. If the coin-flip loser selects his preferred controller, the coin-flip winner selects a team first.
Note about Matchups: The coin-flip winner can only select a particular matchup once throughout the entire tournament. For instance, if Player A wins the toss and selects Rams-Broncos, Player A cannot call that exact matchup for the rest of the tournament. Player B, however, is free to select that matchup later in the tournament.
Equipment Failure: If equipment fails during the game, games will be replayed from the start unless it is halftime. After halftime, scores are taken from the half and another half is played. Scores from each half are added together to form final score. Ties are allowed in pool play. If the game is tied in elimination play, then a new game is started with the first person to score being the winner. Any malfunction caused by human error may result in an automatic forfeit due to the discretion of the tournament organizers.
Onside Kicks: Onside Kicks are okay anytime (aka, “at your own risk”).
Lurching: Lurching is not allowed (dive tackling over the line of scrimmage with a DL). DL use is allowed, but you must either go outside the Offensive Tackle or grapple an OL to rush.
WR/TE at RB: Running the ball with a WR or TE from the RB position is prohibited. WRs or TEs are allowed to run the ball on reverses.
Questions: Feel free to post questions about the tournament at tecmobowl.org or you can direct them to NYTecmo@tecmobowl.org.