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Tournaments - Questions & Answer

Never entered a tournament before? Long time veteran looking to take home the gold? No matter! This page can answer some questions you may have about the tournaments we’ll be having this year.

Where will the tournaments be located? How can I sign up?

Tournaments will be located on the 1st floor of the Cradle of Aviation in the Tournament Area (right hand side when you walk in the front entrance of the Cradle of Aviation)

Due to the entrant caps introduced this year and to promote fairness, we will not have online preregistration. All tournaments will have on-site registration only and will operate on a first come, first serve basis.

Registration for each tournament will be open until 20 minutes before a tournament starts, or until a tournament has reached its entrant capacity

Example: If a tournament starts at 2:00pm, registration for that tournament will close at 1:40pm.

As of 2019, we will now be enforcing entrant caps on each tournament game to reduce the overcrowding issue we’ve experienced in the past.  Please find the cap per game in the rules below

Does it cost anything to enter a tournament?

Grand question! Besides the general admission, the majority of our tournaments are free to enter.  The exceptions to this rule are the games  below:

Super Smash Bros Melee – $10 Entry
Mario Kart 64 – $5 Entry
Def Jam: Fight For New York – $5 Entry
Street Fighter Alpha 2
 – $5 Entry

If this is a tournament there must be prizes, right?

What would a tournament be without prizes?  A lot of our prizes for this year are being provided by many of our wonderful vendors and sponsors. You’ll see medals, trinkets and doodads, and for paid entry games- the almighty dollar!

Paid entry games will have a cash payout in the following structure:

1st place: 70% of entry fees
2nd place: 20% of entry fees
3rd place: 10% of entry fees

Can I bring my own controller?

Absolutely! You are encouraged you bring your own controller(s) for whatever game(s) you plan to enter, but if you don’t you’ll be provided with one. We cannot guarantee the quality of the provided controller, so please keep that in mind. 

Arcade Sticks are allowed.

Macro/Auto/Turbo functionalities are not allowed.

Want to play Soul Calibur with a DDR Pad?  We won’t stop you!

Modern Consoles – Wireless Controllers: If you are using a wireless controller, it is your responsibility to desync your controller from the console after your matches are over. If your controller causes a match to be interrupted, you may be subject to disqualification.

If you don’t know how to desync your wireless controller, a bracket runner or TO will be able to assist you

What is Single Elimination?

Single Elimination is just as it sounds.  If you lose once, you’re out.  Don’t forget to bring your A game, because you’re gonna need it!

What is Double Elimination?

Double Elimination simply means that you must lose twice in order to be eliminated from the tournament.  Everyone starts in the Winners bracket and when they lose a match, they are sent to the Losers bracket. If you lose a match while in the Losers bracket you are eliminated.

Do note that in double elimination format, during the last match of the tournament (Grand Finals) the player coming from the Losers bracket must beat the person the Winners bracket twice, due to the fact they have yet to lose.

Still don’t understand? One of our bracket runners or tournament organizers will be happy to explain it to you day of if need be.

I have to go somewhere but the tournament has already started! What should I do?

If the tournament your in has already started, inform the person running your bracket that you are leaving momentarily. We will push off your match as long as possible, but if your match is called and you are not present, you will be given a loss.

I just won my match! What do I do next?

Congratulations on your win!  After your match, please report your results to your assigned bracket runner. It is always the responsibility of the winner of the match to report the results to the bracket runner.

Game Rules

Def Jam: Fight for New York – PS2

$5 Entry
Entrant Cap – 32

 

The game must be set to hard difficulty

One on One / Standard Rules
Double Elimination – 2/3 Games
 
Banned Character: Sticky Fingaz (everyone else is legal)
Banned Stages: Red Hook Tire Factory, Gun Hill Garage (all other stages are legal)
Starting Stage: Crow’s Office
 
Loser picks the next stage.
Modified Dave’s Stupid Rule is in effect- players may not pick a stage they’ve won on previously in the set
After a match the loser may elect to pick first, the winner is character locked if the character they played the previous match is available
Before a set players may request a coin toss or rock paper scissors for first pick, if no request is made characters are picked as normal
 
Infinites on the boxing rings, at flood lights, or empty areas of the stage, as well as the redizzy on walls (also known as the Touch of Death) are banned and will result in a forfeit of the game
 

Clarification on touch of death: all other wall interactions are legal, only deliberately ending a string so your opponent comes off the wall standing in a stunned state is illegal. If your opponent is knocked to the floor by a combo ender, or falling out of the combo and is stunned, this is not touch of death, additionally, if your opponent is reset off the wall by being struck before a wallstick takes place and has control of their character, this is not touch of death and are legal interactions using the wall

Example of Banned Technique: https://www.youtube.com/watch?v=nc95lFX4Xt0&

 

Interested in learning more about competitive Def Jam?  Check out the Def Jam Fight: Fight for New York Discord channel for more information!

Goldeneye 007 – N64
Entrant Cap – 32

4 Player – Single Elimination

Top 2 players with highest score will advance, bottom 2 will be eliminated.

Radar: On
Scenario: Normal

Level(s):
Round 1 – The Stack

Round 2 – Temple
Round 3 – Complex
Round 4 – Facility

Game Length: 10 Minutes

Weapons: 
Round 1 – Automatics

Round 2 – Power Weapons
Round 3 – Sniper Rifles
Round 4 – Pistols

Banned Characters: Oddjob
Health: Default

Grab Bag 64 Tournament (Hosted by Yoshils)

Single Elimination

Mario Kart 64 – N64

$5 Entry
Entrant Cap – 32

4 Player – Single Elimination

Top 2 players with highest score in each group of 4 will advance, bottom 2 will be eliminated.

1st place: 70% of entry fees
2nd place: 20% of entry fees
3rd place: 10% of entry fees

4 Player
Speed: 150cc

1st Round – Mushroom Cup
2nd Round – Flower Cup
3rd Round – Star Cup

Cycle Cups until only 4 players remain.  The last round will be always be played on Special Cup

 In the result of a tie score, players who have tied will race on the Mario Raceway stage.  The results of this race will determine who advances.

Marvel vs Capcom 2 – Dreamcast

Entrant Cap – 32
Versus Mode – Double Elimination
2/3 Games
Speed: Turbo1 | Time: 99 Seconds
Winners Finals, Losers Finals, and Grand Finals will be 3/5 games
Damage: Default | Handicap: Default
All game breaking glitches are banned
No duplicate characters on the same team
Winner must keep same team/assists, loser may switch

Mortal Kombat II – SNES

Entrant Cap – 32
Double Elimination
2/3 Rounds | 2/3 Games
Winners Finals, Losers Finals, and Grand Finals will be 3/5 games
Winner must keep the same character
Loser may switch character

NHL 94′ – Hosted by the NHL 94′ Community (www.nhl94.com)

Game Settings: 5 minute periods, penalties on, no offsides, no line changes, manual goalie

Selecting Teams: A coin flip will take place. The winner of the coin flip will choose two different teams that will play. The loser of the coin flip picks their team from the two chosen and will play as the Home team. All Star teams are ineligible.

The winner of the coin flip cannot choose the same team matchup for the rest of the tournament regardless of whom they are playing. (The other player could still select that matchup for a future game.)

If the same two players meet later in the tournament, then no coin flip would take place. The player who won the previous coin flip will now choose the teams. If they meet for a third time, then they reverse ‘coin flip results’ again, and so on.

System malfunction/OT: The game will restart with the score of the game and play the number of periods that were remaining (a partial period would count as a full period).If a game is still tied after overtime is completed, then the game will be reset, and play will continue until someone scores. (player injuries, penalties won’t carry over from the previous game).

Editing lines: Line-up changes will be allowed at the beginning of the game, when there is an injury to a player, during intermissions and when a time out is called (by either team). If you would like to make a change at intermission, please notify your opponent that you wish to do, so they can allow you the time before the start of the next period.

6 goal mercy rule: Once a player has a 6 goal lead, at any point, the game is considered finished.

Referee: A ‘referee’ will be designated to resolve any disputes not covered under the rules.

TOURNAMENT FORMAT

Based on 32 entries (format may change slightly depending on sign-ups/capacity): 3 game round robin from a random selection group of 4 people. You play each person in your group once. Top 2 in each group advance to a 16 team single-elimination bracket. Seeding will be based on round robin results. Wins followed by goal differential, followed by goals scored will be the tiebreakers.

Elimination bracket will be a best 2 out of 3 to advance. A new team selection will take place each game.

If you have any questions, please email kingraph@nhl94.com

Interested in learning more about the NHL 94′ Community?  Head on over to http://nhl94.com for more information!

Shaq Fu – SNES

The one true game

Entrant Cap – 16

Double Elimination
Default Settings
2/3 Rounds | 2/3 Games
Winners Finals, Losers Finals, and Grand Finals 3/5 Games
The strong will devour the meek’s reward…

Soul Calibur 2 – Gamecube

Entrant Cap – 32

Versus Mode
Double Elimination
Default Settings
3/5 Rounds | 2/3 Games
Winners finals, Losers finals, and Grand Finals will be 3/5 Games
Stage Select – Random
Winner must keep the same character
Loser may switch character

Street Fighter Alpha 2 –  PS4

BYOC – Bring Your Own Controller Tournament

$5 Entry

Entrant Cap – 32

1st place: 70% of entry fees
2nd place: 20% of entry fees
3rd place: 10% of entry fees

Double Elimination
2/3 Rounds | 2/3 Games
Winners Finals, Losers Finals, and Grand Finals will be 3/5 Games
Winner must keep the same character
Loser may switch character

Super Mario Bros 3 – Battle Mode – SNES (Kids Only Tournament)

Ages 12 and under only

Entrant Cap – 32

Single Elimination
Battle Game Mode
First Player to 5 wins advances

Super Smash Bros Melee – Gamecube

BYOC – Bring Your Own Controller Tournament

$10 Entry

Entrant Cap – 64

Double Elimination

1st place: 70% of entry fees
2nd place: 20% of entry fees
3rd place: 10% of entry fees

Stock: 4
Timer: 8 Minutes
Handicap: Off
Damage Ratio: 1.0
Items: Off
Pause: Off

Best 2/3 games
All of top 8 will all be 3/5 games

Legal Stages –

Starter Stages:
Yoshi’s Story
Fountain of Dreams
Battlefield
Final Destination
Dream Land 64

Counterpick Stages:
Pokémon Stadium

No stage that has already been played in a set may be picked for another game in the same set.

Stage Striking and Game Procedure:

Stage Striking is when players remove stages from the list of available stages to determine the stage of the first game.

Players will rock paper scissors, best of 1.  The winner chooses if they will strike first or second.

1. Player A – Strikes 1 Stage
2. Player B – Strikes 2 Stages
3. Player A – Strikes 1 Stage

The first game will be played on the remaining stage.

  1. After the first game, the winning player bans a stage.
  2. The losing player picks a stage for the next game.
  3. The winning player of the previous game may switch characters
  4. The losing player of the previous game may switch characters
  5. Play next game, repeat as necessary

Still unsure? This video explains the process in an easy to understand way.

Tecmo Super Bowl – Hosted by the Tecmo Super Bowl Community (http://tecmobowl.org/)

Maximum Number of Participants: 28

This Tournament is part of the 2019 NY Tecmo Series: Participation in this tournament and the Hudson Valley Tournament on July 20th will grant you free entry to the 2019 New York Tecmo Super Bowl Tournament on October 19th!

Sign-Up: Tournament is Free for first time tournament players; $20 cash buy-in in person for anyone who has participated in a Tecmo tournament before


Tourney Format: Tournament will consist of players drafting two teams in a snake draft. Teams will then be entered in a large single elimination bracket. To avoid facing one’s other team, selections for each player will be placed on opposite ends of the bracket. For a tournament of more than 14 players, two separate drafts will take place for each side of the bracket as to avoid a player facing off against their own team. Restrictions on teams may be placed based on the number of participants on the day of the tournament (e.g.- no San Fran)*

Prizes: Cash prizes will be awarded to top participants. All participants will be eligible to win a raffle prize just for entering. Top first time player will receive one free future entry into any Northeast Tecmo Tournament!

Equipment: We need Nintendos, TVs, Controllers, Carts! If you are able to bring any of these in working condition, please let us know what you can bring and how many of each. If you are able to provide any television sets, please let us know the size and any kind of hookup (RF Switch/AV Cable).

How to Register: Sign-up for tournaments will be available through NortheastTecmo.com soon!

Rules:

Equipment Failure: If equipment fails during the game, games will be replayed from the start unless it is halftime. After halftime, scores are taken from the half and another half is played. Scores from each half are added together to form final score. Ties are allowed in pool play. If the game is tied in elimination play, then a new game is started with the first person to score being the winner. Any malfunction caused by human error may result in an automatic forfeit due to the discretion of the tournament organizers.
Onside Kicks: Onside Kicks are okay anytime (aka, “at your own risk”).
Lurching: Lurching is not allowed (dive tackling over the line of scrimmage with a DL). DL use is allowed, but you must either go outside the Offensive Tackle or grapple an OL to rush.
WR/TE at RB: Running the ball with a WR or TE from the RB position is prohibited. WRs or TEs are allowed to run the ball on reverses.
 

Questions: Feel free to post questions about the tournament below or you can direct them to NYTecmo@tecmobowl.org

Tetris – Switch

The version of the game we will be using this year is Puyo Puyo Tetris on the Switch. All players will play on the “Tetris” Mode

Entrant Cap – 64

Single Elimination

Multiplayer Arcade
1vs1 – Versus

Gameplay Type: Tetris

Win Count: 3
Hard Drop: ON
Hold: ON
Handicap: Medium

Tetris Attack – SNES

Entrant Cap – 32

Double Elimination

2/3 Rounds
2/3 Games

Game Settings:
Level 5

Losers, Winners, and Grand finals will be 3/5 Games

Windjammers – Switch

Entrant Cap – 32

Double Elimination
2/3 Rounds per Game
2/3 Games per Match
Winners Finals, Losers Finals, and Grand Finals will all be 3/5 games

Game Settings: 99sec, 12 points, 2 rounds

Random stage for the first game
Loser can counter pick character and stage
No character counter pick for the winner

WWF No Mercy – N64

Entrant Cap – 32

Single Elimination – 1vs1

Arena: Player’s Choice
Time Limit: TBA
Count Out: No Count
Pin: Yes
Submission: Yes
TKO: No
Rope Break: No
DQ: No
Bloodshed: Yes
Interference: No
Create-a-Wrestler: Banned

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